
This is a sneak peak of content from the forth coming Dank Elf zine created for the attendees of the 2021 Spawn of Cyclops Con.
No self respecting halfling is without their pipe and some good pipeweed. Any halfling may take half a day wistfully roaming unexplored territory to roll on the mundane pipeweed table. Other than standard pipeweed, these supplements must be picked wild.
Using pipeweed
Any halfling may take an action to light their pipe provided they have some pipeweed. One dose of pipeweed will last half the day. With their pipe lit, the halfling may take an action to add a dose of medicinal herbs and experience the effects listed below.
Halfling Pipeweed Table
Roll 3d14 +Luck +/-3 for location (Barren, well trod -3; Normal 0; Distant, magical +3)
Roll | Name | Amount | Effect | Duration | Carried |
---|---|---|---|---|---|
<22 | Nothing found | ||||
22-25 | Pipeweed | 2d6 | None (5sp/dose in shops where halflings reside) | 1/2 day | |
26 | Gassy Webcap | 1d6 | Heal 1hp | – | |
27 | Cape Sundew | 1d5 | +1 Initiative | – | |
28 | Sneezewort | 1d3 | +1 luck, non-permanent and burned first | 1 turn | |
29 | Lentil Shanklet | 1 | +1 Initiative | 1 day | |
30 | Sneezewort | 1d3 | +1 Sneak & hide | 1 turn | |
31 | Whiskery Milkcap | 1d6 | +1 Stamina Mod/Fortitude | 1 turn | |
32 | Turquoise Elfcup | 1d6 | +1 Personality Mod/Will | 1 day | |
33 | Witches’ Butter | 1d6 | +1 Agility mod/Reflex | 1 day | |
34 | Snaketongue Truffleclub | 1d4 | Act +1 | 1 turn | |
35 | Strangler Fig | 1 | Detect falsehood | 3 rounds | |
36 | Silver Torch Cactus | 1 | Feather fall from a great height | 2 rounds | |
37 | Lithops | 1 | 1d3+1 luck, non-permanent and burned first | – | |
38 | Hydnora | 1d3 | Act +1d, -2 Personality | 3 turns | |
39 | Dragon Arum | 1d3 | +1d Saving throws | 1 day | |
40 | Purple Jelly Disc | 1 | 18 Intelligence, Act -1d | 1 day | |
41 | Bladderwort | 1 | +1d All rolls | 1 day | |
42 | Reroll 2x 1d10+30 | ||||
43 | Reroll 3x 1d10+30 | ||||
44 | Roll on Magical Pipeweed table |